Quake 2 was the first fps game that I dedicated serious time to and it kept me entertained for years. April fools day brought a ton of laughs to those, who keep up with google, when they announced that they got Quake 2 running in a web browser. I ignored the post, but then the confirmations came in and as more and more people were showcasing how the game runs on their machine, I got curious and was determined to run it on mine.
How surprised was I when I saw the page that let me run the game in just 6 easy steps.
The Chrome OS will be hitting the mainstream pretty soon and seeing the quality of games that may be soon available through the browser for the masses, all I can say is bravo GooGle, what a great step towards cloud computing and towards deploying, utilizing and spreading the new browser standards.
Here’s a quick recording of Quake 2 running in the latest webkit build on a Mac Pro, using WebGL, the Canvas API, HTML 5 <audio> elements, the local storage API, and WebSockets.
My mouse sensitivity needs a bit of tweaking and the fps suffered from the screen recording program, but everything considered, this is amazing.